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2017-11-19


**Patch Note 1.3**
**The Virtual Actions**

1. The so-called skills should from now on be called virtual actions


  - Explanation:


The virtual actions were previously referred to as skills because that's the usual term in computer games, but this could cause confusion for people who do not play computer games.

2. All specific colors and rules have been removed from all virtual actions, so they now consist only of lines. Afterwards, they can be filled with colors.


  - Explanation:


So far, I have dealt with abstraction in relation to the virtual world and now I have reached the thought that abstraction always represents a system. I tried to imagine how one could make an abstraction in the game "Counter-Strike". In "Counter-Strike", only shooting takes place. One could make an abstraction by shooting at a wall off the cuff with a weapon. Then, the traces of the shots remain on the wall and can look abstract. The game is not more complex than reality, so there are not many possibilities to abstract something, but in this case, it is evident that abstraction in the game can only arise through the game's system. Here, one can then ask how abstraction can arise in reality. Compared to this case, the painting known as the Dripping Technique by Jackson Pollock is, in my opinion, a good example. Regardless of the art-historical significance of his painting, one can see from his painting that the colors were thrown down, creating the painting. This could only be possible on Earth. For example, in the universe or on another planet, the painting technique should work differently. In my opinion, all abstract paintings were designed with or from a system.

In the virtual world, all virtual actions take place with certain images and they are usually logically organized. If a virtual character, for example, performs eating, one can simply watch the scene where the character eats, but it can actually be staged differently, such as the character lying on the ground, etc. Thus, virtual actions and images can appear independently of sensible context. Therefore, all images and actions in the virtual world are hypocritical. I wanted to represent the images of virtual actions as a system. Lines are suitable for showing a structure and a system in a striking way.

* The 8th virtual action has been removed.

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  **Background**


In the background, just like the virtual actions, only lines remain as a structure and then they can be filled with colors. So far, the structure of the background was designed with the program 'Unity'. Now the structure of other computer games is also used for this.

  **Platform**


For me, the platform refers to where in reality the created images remain hung or where the painting takes place. In fact, anything can become a platform.

 

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